Long story short, you choose as many players and permanents as you want and then add one to each of the counters they already have when you proliferate. Fuel for the Cause Illustration by Steven Belledin. It accompanied the widely hated infect mechanic and was central to the theme of the Phyrexian oil corroding the plane and permanently changing it.
The mechanic still had the old ruling of only proliferating one counter on the chosen permanents and players during this first appearance. This particular change makes more sense when the use of it is seen in this context. The mechanic was specifically introduced to work with infect. The mechanic only showed up in blue and artifact cards in the first set of this block, Scars of Mirrodin. Mirrodin Besieged introduced it into black and green, and eventually New Phyrexia brought it into red.
Contentious Plan Illustration by Eric Deschamps. It was a whole nine years before we got another instance of proliferate in Standard. The team at Wizards considered putting it into the Kaladesh block to complement energy counters and fabricate. Since their abilities could prove to be pretty useful, having enough proliferate effects to keep them working was a huge advantage. This set also had amass to further push the applications of proliferate.
It additionally brought the mechanic to white and doubled the number of cards with the ability. Proliferate has seen various reprints and new cards throughout a lot of the Modern, Masters , and Commander products. Most of these cards are just reprints meant to work with other strategies present in the set. The characters depicted in these cards are both big figures in the Phyrexian ranks.
The ability goes on the stack like any other ability. When it goes on the stack, you choose what proliferates. When it resolves, the counters are added to all the players and permanents you chose. Yes, you can proliferate a planeswalker. Guildpact Informant Illustration by Randy Gallegos. Neither hexproof nor shroud or ward do anything against proliferate. You can use proliferate to place lore counters on sagas. The moment the counter is placed, the effect takes place like it would normally.
Also, cheat shuffling is usually discouraged by the Magic community. Why don't you go and take your "act" to Vegas. Show us your decklist and the veterans can decide whether it's actually good. Finally, Mechanist, you are really beginning to act either like a troll or a 10 year old. I can't believe you seriously wrote "You're just mad" in a comment. Don't act like an expert if you've only been playing since Alara Reborn. Sorry, just had to get that out of my system.
I'd reeeeeeally appreciate it you guys got back to the subject the forum was talking about. Turbine if this is about the comment I posted about you in the list I already apologized. There really isn't much more to talk about. There are a lot of cards that can proliferate, and some work better in certain scenarios than others, but I don't know how much of a point there is to trying to nail down a strict definition of when some are better than others.
Someone will always find a use for a proliferation card that we can't think of, so finding unique uses for proliferation seems like a better use of time than trying to shove them into black and white categories.
And where do we post unique interactions of cards that generate great effects? In the combos section. So this forum really has little use, which is probably why it got so off track. Competitive in my FNM means a bunch of noobs getting beaten to a pulp by another noob me who actually knows the latest band list.
The others were the ugliest rogue decks I've ever seen. One only had 14 mana in it. I like throne of geth, its cheap, it proliferates, and works as an effective sac engine for wellsprings. Throne of Geth, another potential infinite proliferate engine ceap mana wise and money wise. Captain I posted this Forum so I could share my opinons and experiences and recieve feedback about other player's opinions and experiences. My point is that hypothetical discussion about uses almost always gets you nowhere not to mention that a lot of your points made through opinions and experiences are incorrect.
Whats far more efficient and helpful is finding specific scenarios where proliferating engines work well. And those should go in the combo section. This isn't a slam on you, this is really more because of how the site is set up.
In a few days, this thread will have been buried under the weight of other combos and threads, and then who will see this discussion and flow of ideas? No one. But next time someone is making a deck and wants to use say Inexorable Tide, all they need to do is search at the top, and all combos will pop up. Its the combos that help people in the long run, because members who do not frequent this site as much as you or I I guess someone has to have a life , and newer members will most likely never see this thread.
Captain I guess you have some points, one last qusstion. But he unnecisarily insults me and my combos. If he we're right in front of me I'd strangle him. So I wanna know what's his beef? Posts: Joined: Jan That still doesn't explain or justify why he feels the need to be such a jerk about them. I think there is no other way to say this, Mechanist: frankly you baffle me.
Most people figure it out when they are told that things they post aren't combos. But you just keep posting combos that seem to make the same mistake over and over. And I think that it's because you're convinced that despite some people's assertations about how long you've been playing, you refuse to except the noob title and rest firmly that you know what your talking about.
And thats admirable in some respects, but not in the respect that you often don't know what you're talking about. I would have thought that someone who has only been playing for the past 2 years would be eager to learn from people who have been playing since the beginning, but you seem to keep traveling along your own path, oblivious to any attempts on the veterans part to move you towards being a stronger Magic player.
I am willing to learn and accept advice when it's being given. Though I can understand why, you get insulted by him on your combos workability and creativity, and then he goes post things like his SD combo,Thallid with life and limb, emrukel and beastmaster. So you end up saying to yourself what is his problem with me, his combos are crap, what gives him the right to talk about mine. Like I said its understable, you see it from your point of view, -you don't know his sense of sarcasm, you don't know the history of the SD combo.
I can go on, but ultimatly who gives a fuck. So what if he's acting like a child and being a dick. Seriously, if he or anyone is being a dick do their opinions on your combo really matter to you, its an online forum dedicated to a card game, you don't like what anyone says, skip over it and go to the next comment or press the back button, Everyone on this website at some time or another have posted some good combos and that same person has also posted crap.
Community Rating: 4. The player rating is the overall rating for the card taking into account all player rating votes. Popular Comments. There are no comments yet for this card. Level-up counters. Even nail your opponent's permanents that have cumulative upkeep yes, that's a counter too.
The only reason I don't give it a 5-star rating is because the activation cost is high. The beauty is you choose which permanents get the boost. That's a very, very powerful aspect of Proliferate in general when you consider the nature of most global-reaching effects in the game. It may be underrated in the long run, though, by players who don't know how to use it to its full potential.
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